Ricochet Ritualwiki

Wild

The unaligned: speed, economy, and deals with a catch.

Starting with Wild

Pick Wild on the circle before a run and the run starts with one of these 2, at random — Wild's weakest cards that a fresh run can be dealt. See choosing a family.

Deep PocketsDeepPockets
Room for more. Kills drop 20% more essence per stack.
common
stacks (up to 3)
Swift StepsWizardSpeed
Light-footed magic. Move speed +20, dodge faster.
common
stacks (up to 5)

Traits

Hold 3, 5 and 7 different Wild cards for its three tiers. See how traits work.

Wild

3 · 5 · 7
  1. 3
    ILight Feet
    +8% walk speed.
  2. 5
    IIJack of Trades
    Each Wild card also counts toward your leading family's traits.
  3. 7
    CapstoneWildcard
    Each wave you borrow the third tier of a random family you have not completed.

Shop boosts

Bought on Wild's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
IWindfall+25% essence from kills.
IIHagglerEverything in the shop costs 15% less.
IIILoaded DiceEvery chance on your Wild cards is 5% higher: Jackpot pays out one kill in ten.

Cards

All 15 Wild cards, rarest last. Each one you own makes the others likelier to be dealt.

Deep PocketsDeepPockets
Room for more. Kills drop 20% more essence per stack.
common
stacks (up to 3)
Swift StepsWizardSpeed
Light-footed magic. Move speed +20, dodge faster.
common
stacks (up to 5)
Bounty HunterBountyHunter
Wanted, alive or dead. Elites drop double essence, and bosses half as much again.
uncommon
FeatherweightFeatherweight
Nothing to carry. Move speed +40%, but max HP -15%.
uncommon
FortuneFortune
A better hand. Gain 2 more rerolls right now.
uncommon
stacks (up to 5)
JackpotJackpot
Lucky strike. One kill in twenty pays its essence six times over.
uncommon
CuratorCurator
Refined taste. Banished cards are replaced by an epic or legendary.
rare
InterestInterest
Savings grow. Every shop you open pays 15% interest on the essence you walked in with.
rare
TitheTithe
A cut of the ritual. Every third wave hands you one extra card choice.
rare
ContractContract
Sign here. The next 3 waves come 30% tougher -- survive them and you are handed a free legendary.
epic
Essence NovaEssenceNova
Brimming over. Every 12 kills' worth of essence you collect bursts out of you, hitting everything nearby for 45 damage. Grows with the waves.
epic
KaleidoscopeKaleidoscope
A little of everything. +2% damage for every different family you own a card from.
epic
Reserve ChargeReserveCharge
Held in reserve. Your F ability holds 2 charges, and the cooldown keeps refilling the second while the first is still ready.
epic
SpendthriftSpendthrift
Money well spent. Everything you buy in the shop makes you stronger for the rest of the run: +2% damage a purchase, up to +24%.
epic
Dragon's HoardDragonsHoard
Sleep on it. The more essence you hold, the harder you hit -- up to +40% damage. Weighed against shop prices, so late-game riches count no more than early savings.
legendary

Build names

Leading with Wild: Wild Juggernaut, Wild Marksman, Wild Pyromancer, Wild Glacier, Wild Tempest, Wild Walker, Wild Prism, Wild Reaper, Wild Packmaster, Wild Sentinel, Wild Virtuoso; alone, a Wild Adept.

Wild as the runner-up: Kinetic Gambler, Deadeye Gambler, Blazing Gambler, Frost Gambler, Storm Gambler, Void Gambler, Arcane Gambler, Blood Gambler, Feral Gambler, Iron Gambler, Rhythm Gambler.

← Combo All families Kinetic →