Frost
Chills, freezes, and what shatters afterwards.
Starting with Frost
Pick Frost on the circle before a run and the run starts with one of these 4, at random — Frost's weakest cards that a fresh run can be dealt.
See choosing a family .
Chill wind. A recalled orb chills everything within 1.5 m of its path home for 2s.
Chill to the bone. Hit an enemy twice in 3s to freeze them solid for 2s.
Icy wake. Orb trail slows enemies by 65% while they stand in it.
Cold touch. Every direct hit slows the enemy by 40% for 1.5 seconds.
Traits
Hold 3, 4 and 7 different Frost cards for its three tiers. See how traits work .
3 · 4 · 7
3
I Lingering Cold
Your chills last 2s longer.
4
II Ice Rink
The orb loses no speed bouncing off frozen enemies.
7
Capstone Frostbite
A frozen enemy that dies bursts into an ice nova that freezes everything near it, so it chains through a frozen crowd.
Shop boosts
Bought on Frost's panel in the Essence Shop , which shows your two most prominent families.
Boost Effect
I Numbing Chill Slowed enemies move 20% slower still.
II Shatterpoint A frozen enemy below 15% health shatters and dies outright. Bosses excepted.
III Deep Cold Frozen or slowed enemies take +15% damage from everything.
Cards
All 15 Frost cards, rarest last. Each one you own makes the others likelier to be dealt.
Chill wind. A recalled orb chills everything within 1.5 m of its path home for 2s.
Numbing chill. Chilled and frozen enemies deal 25% less damage to you.
Chill to the bone. Hit an enemy twice in 3s to freeze them solid for 2s.
Icy wake. Orb trail slows enemies by 65% while they stand in it.
Cold touch. Every direct hit slows the enemy by 40% for 1.5 seconds.
Frosted walls. Every wall bounce leaves a 1.5 m patch of frost for 3s that chills whatever crosses it.
Colder still. Every freeze you cause lasts 0.5s longer, per stack.
Cold shatter. A frozen enemy that dies bursts into an ice nova, damaging and chilling the rest. Grows with the waves.
Draining chill. Enemies standing in your frost trail slowly heal you for 0.5 HP/s.
Spreading cold. A frozen enemy chills every enemy that touches it.
Break the ice. Hitting a frozen enemy deals 30% more damage.
Flash freeze. Every 15th hit you land freezes every enemy within 3 m of the orb for 1.5 seconds.
Long winter. The orb chills everything within 1.5 m of its path, and an enemy kept chilled for 3s straight freezes for 1.5s.
Blizzard. Every 10th enemy you freeze chills every enemy within 14 m for 2s.
Frozen debt. Your freezes last 1.5s longer, and a frozen enemy banks every point of damage it takes. When the freeze breaks, it takes twice the bank at once. Bosses bank half.
Nothing matches the current filters.
Build names
Leading with Frost: Frost Juggernaut, Frost Marksman, Frost Pyromancer, Frost Tempest, Frost Walker, Frost Prism, Frost Reaper, Frost Packmaster, Frost Sentinel, Frost Virtuoso, Frost Gambler; alone, a Frost Adept .
Frost as the runner-up: Kinetic Glacier, Deadeye Glacier, Blazing Glacier, Storm Glacier, Void Glacier, Arcane Glacier, Blood Glacier, Feral Glacier, Iron Glacier, Rhythm Glacier, Wild Glacier.
← Fire
All families
Storm →
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