Ricochet Ritualwiki

Precision

Crits, long shots and executions: every hit chosen.

Starting with Precision

Pick Precision on the circle before a run and the run starts with one of these 4, at random — Precision's weakest cards that a fresh run can be dealt. See choosing a family.

CaromCarom
Trick shot. Every wall bounce charges the orb +15% damage, up to 5, spent on the next enemy hit.
uncommon
Keen EyeKeenEye
Sharp sight. +5% crit chance, and critical hits deal 15% more.
uncommon
MarksmanMarksman
Distance is damage. Hits landed far from you deal +12% more per stack.
uncommon
stacks (up to 5)
Trick ShotTrickShot
Bank it. Each wall bounce before a throw's first enemy hit adds 10% crit chance to that hit, up to +50%.
uncommon

Traits

Hold 3, 5 and 7 different Precision cards for its three tiers. See how traits work.

Precision

3 · 5 · 7
  1. 3
    ILong Shot
    Hits 6 m or more from where you threw get +10% crit chance.
  2. 5
    IIExit Wound
    A critical hit sprays out behind the enemy: everything in a 3 m cone past it takes half the hit.
  3. 7
    CapstoneMarked
    Every hit marks an enemy for 5s. A direct hit on a marked enemy, before the throw has bounced off any enemy, deals 2.5x damage.

Shop boosts

Bought on Precision's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
IQuick DrawThe first direct hit of a throw that has bounced fewer than 2 times, while the orb is still moving fast, snaps the orb back to you four times as fast as a recall. It counts as one.
IIKilling BlowCritical hits deal 30% more damage.
IIISteady Aim+20% critical hit chance.

Cards

All 15 Precision cards, rarest last. Each one you own makes the others likelier to be dealt.

CaromCarom
Trick shot. Every wall bounce charges the orb +15% damage, up to 5, spent on the next enemy hit.
uncommon
Keen EyeKeenEye
Sharp sight. +5% crit chance, and critical hits deal 15% more.
uncommon
MarksmanMarksman
Distance is damage. Hits landed far from you deal +12% more per stack.
uncommon
stacks (up to 5)
Trick ShotTrickShot
Bank it. Each wall bounce before a throw's first enemy hit adds 10% crit chance to that hit, up to +50%.
uncommon
Charged ShotChargedShot
Wind it up. Hold the throw to charge it through three levels, release to let it fly -- up to 2.1x launch force and 2.2x damage on the first thing it hits. It never fires on its own.
rare
Critical MassCriticalMass
Volatile energy. Orb critical hit chance +10% per stack.
rare
stacks (up to 5)
Homing InstinctHomingInstinct
Seeks warm flesh. Orb gently steers toward the nearest enemy.
rare
PinPin
Pinned. A critical hit pins a non-boss enemy in place for 0.8s.
rare
Sniper's EyeSnipersEye
Find the seam. Critical hits deal an extra 60% of the orb's damage, per stack.
rare
stacks (up to 3)
Steady HandSteadyHand
Breathe out. A throw made after standing still for 0.5s gets +20% crit chance.
rare
DeadeyeDeadeye
One perfect shot. The first enemy each throw hits takes a guaranteed critical hit at double damage. After that, the throw cannot crit.
epic
ExecutionerExecutioner
No mercy. A direct hit that would leave an enemy under 15% health kills it outright.
epic
SeekerSeeker
Predatory arc. After a direct hit the orb turns and flies at the next nearest enemy. +1 redirect per stack, up to 5.
epic
stacks (up to 5)
Weak SpotWeakSpot
Found it. Each critical hit on an enemy makes it take 10% more critical damage, stacking to +30%.
epic
Perfect EdgePerfectEdge
Beyond certain. +40% crit chance, and crit chance past 100% is not wasted: every full 100% over it adds the critical bonus again.
legendary

Build names

Leading with Precision: Deadeye Juggernaut, Deadeye Pyromancer, Deadeye Glacier, Deadeye Tempest, Deadeye Walker, Deadeye Prism, Deadeye Reaper, Deadeye Packmaster, Deadeye Sentinel, Deadeye Virtuoso, Deadeye Gambler; alone, a Deadeye Adept.

Precision as the runner-up: Kinetic Marksman, Blazing Marksman, Frost Marksman, Storm Marksman, Void Marksman, Arcane Marksman, Blood Marksman, Feral Marksman, Iron Marksman, Rhythm Marksman, Wild Marksman.

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