Pick Combo on the circle before a run and the run starts with one of these 5, at random — Combo's weakest cards that a fresh run can be dealt.
See choosing a family.
Hits 5, 15, 25 ... of a combo send out a free void ring.
7
CapstoneEncore
When a combo of 10 or more would drop, it falls to half instead (once a streak), and the lost half flies as a combo bomb at the biggest crowd on screen. Bosses take a quarter.
Shop boosts
Bought on Combo's panel in the Essence Shop, which shows your two most prominent families.
Boost
Effect
I
Tempo
+5% damage for every 25 combo, up to +25%.
II
Standing Ovation
While your combo is above 50, you earn 1 essence every 2 seconds.
III
Second Chance
Lose a GODLIKE combo and your next hit brings it all back. Once, then it recharges when a combo drops for good.
Cards
All 15 Combo cards, rarest last. Each one you own makes the others likelier to be dealt.
In the zone. Your combo never times out: each hit you take costs 15% of it, it drops if the orb lies still for 3s, and every combo tier adds +10% orb damage.
legendary
Nothing matches the current filters.
Build names
Leading with Combo: Rhythm Juggernaut, Rhythm Marksman, Rhythm Pyromancer, Rhythm Glacier, Rhythm Tempest, Rhythm Walker, Rhythm Prism, Rhythm Reaper, Rhythm Packmaster, Rhythm Sentinel, Rhythm Gambler; alone, a Rhythm Adept.
Combo as the runner-up: Kinetic Virtuoso, Deadeye Virtuoso, Blazing Virtuoso, Frost Virtuoso, Storm Virtuoso, Void Virtuoso, Arcane Virtuoso, Blood Virtuoso, Feral Virtuoso, Iron Virtuoso, Wild Virtuoso.