Ricochet Ritualwiki

Combo

Cards that feed on, or pay out, the combo meter.

Starting with Combo

Pick Combo on the circle before a run and the run starts with one of these 5, at random — Combo's weakest cards that a fresh run can be dealt. See choosing a family.

BackhandBackhand
No wind-up. Slap the orb back as it comes at you, or swing within a second of catching it, and it leaves +60% faster and +35% harder.
uncommon
Head StartHeadStart
Never from zero. When your combo drops, it falls to 5% of what it was instead of to nothing.
uncommon
MetronomeMetronome
Keep the beat. You get 1.6s longer to land the next hit before the combo drops.
uncommon
stacks (up to 5)
ShowboatShowboat
Play to the crowd. The orb flies 5% faster for every combo tier you reach.
uncommon
Tip JarTipJar
The crowd pays up. Every combo tier you reach pays 2 essence for each tier you are on.
uncommon

Traits

Hold 3, 5 and 7 different Combo cards for its three tiers. See how traits work.

Combo

3 · 5 · 7
  1. 3
    IMetronome
    Your combo window is 1s longer.
  2. 5
    IICrescendo
    Hits 5, 15, 25 ... of a combo send out a free void ring.
  3. 7
    CapstoneEncore
    When a combo of 10 or more would drop, it falls to half instead (once a streak), and the lost half flies as a combo bomb at the biggest crowd on screen. Bosses take a quarter.

Shop boosts

Bought on Combo's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
ITempo+5% damage for every 25 combo, up to +25%.
IIStanding OvationWhile your combo is above 50, you earn 1 essence every 2 seconds.
IIISecond ChanceLose a GODLIKE combo and your next hit brings it all back. Once, then it recharges when a combo drops for good.

Cards

All 15 Combo cards, rarest last. Each one you own makes the others likelier to be dealt.

BackhandBackhand
No wind-up. Slap the orb back as it comes at you, or swing within a second of catching it, and it leaves +60% faster and +35% harder.
uncommon
Head StartHeadStart
Never from zero. When your combo drops, it falls to 5% of what it was instead of to nothing.
uncommon
MetronomeMetronome
Keep the beat. You get 1.6s longer to land the next hit before the combo drops.
uncommon
stacks (up to 5)
ShowboatShowboat
Play to the crowd. The orb flies 5% faster for every combo tier you reach.
uncommon
Tip JarTipJar
The crowd pays up. Every combo tier you reach pays 2 essence for each tier you are on.
uncommon
Combo BreakerComboBreaker
Go out with a bang. When a combo of 10 or more drops, it detonates around you -- harder the bigger it was.
rare
CrescendoCrescendo
Build it up. Every 10th hit of a combo detonates a free void ring around the orb.
rare
MultiplierMultiplier
Double up. A hit that kills adds 2 to the combo instead of 1.
rare
On the BeatOnTheBeat
Keep time. A hit landed in the last quarter of the combo timer deals double damage.
rare
OverclockOverclock
Build the charge. Every 5th consecutive enemy hit (no wall bounces) deals double damage.
rare
Stage FrightStageFright
Showstopper. Reaching a new combo tier stuns every enemy within 4 m of the orb for 0.6s.
rare
Cash OutCashOut
Spend it. Recalling by hand cashes in your combo: the returning orb deals +4% for every point of combo, and the combo drops to half.
epic
Crowd PleaserCrowdPleaser
Encore! At combo 50 or more, every hit arcs to one more enemy within 3 m for 30% of it.
epic
MomentumMomentum
Rolling thunder. Orb damage +3% per point of combo, up to +60% at 20, lost when the combo drops.
epic
Flow StateFlowState
In the zone. Your combo never times out: each hit you take costs 15% of it, it drops if the orb lies still for 3s, and every combo tier adds +10% orb damage.
legendary

Build names

Leading with Combo: Rhythm Juggernaut, Rhythm Marksman, Rhythm Pyromancer, Rhythm Glacier, Rhythm Tempest, Rhythm Walker, Rhythm Prism, Rhythm Reaper, Rhythm Packmaster, Rhythm Sentinel, Rhythm Gambler; alone, a Rhythm Adept.

Combo as the runner-up: Kinetic Virtuoso, Deadeye Virtuoso, Blazing Virtuoso, Frost Virtuoso, Storm Virtuoso, Void Virtuoso, Arcane Virtuoso, Blood Virtuoso, Feral Virtuoso, Iron Virtuoso, Wild Virtuoso.

← Guardian All families Wild →