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Blood

Kills, bleeding, and power drawn from your own wounds.

Starting with Blood

Pick Blood on the circle before a run and the run starts with this card — Blood's weakest card that a fresh run can be dealt. See choosing a family.

Cuts that linger. Direct hits apply a bleed dealing 5 damage per second for 3s.
uncommon

Traits

Hold 3, 5 and 7 different Blood cards for its three tiers. See how traits work.

Blood

3 · 5 · 7
  1. 3
    IContagion
    Enemies that die bleeding spread their bleed to the 4 nearest within 2 m.
  2. 5
    IITap the Vein
    An orb hit on a bleeding enemy deals its remaining bleed twice over at once, then bleeds the 2 nearest enemies within 4 m.
  3. 7
    CapstoneBloodbath
    Every bleed deals double damage, and any damage, not only a direct orb hit, starts a bleed on an enemy that is not already bleeding.

Shop boosts

Bought on Blood's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
ITransfusionHealing from Blood cards is 50% stronger.
IIGo for the ThroatHits on enemies below half health deal +20% damage.
IIIBlood PoolsKills leave a pool of blood for 3 seconds. Enemies in it are slowed by 40%.

Cards

All 16 Blood cards, rarest last. Each one you own makes the others likelier to be dealt.

BloodrushBloodrush
Hunter's high. Each kill boosts your movement speed by 120 for 2 seconds.
uncommon
Life StealLifeSteal
Vampiric orb. Every enemy the orb kills restores 2 HP.
uncommon
Cuts that linger. Direct hits apply a bleed dealing 5 damage per second for 3s.
uncommon
Vampiric AuraVampiricAura
Close feeding. Anything that dies near you gives back 2 HP.
uncommon
AdrenalineAdrenaline
Cornered animal. Orb damage climbs as your health falls, up to +80% at death's door.
rare
Berserker CoreBerserkerCore
Blood frenzy. Each kill adds speed & damage. Stacks up to 8, lost on hit.
rare
Blood FeastBloodFeast
Trade up. Killing anything within 3s of being hurt restores 4 HP.
rare
Blood MoneyBloodMoney
Paid in red. Kills drop double essence while you are below half health.
rare
HemorrhageHemorrhage
Deep cuts. Each bleed stack on an enemy makes it take 2% more damage from everything, up to 10 stacks.
rare
Soul HarvestSoulHarvest
Reaping. Every 8th enemy that dies leaves a soul that restores 6 HP.
rare
Blood PactBloodPact
Signed in blood. Orb damage +50%, but you no longer heal between waves.
epic
Blood PriceBloodPrice
Paid in full. Orb damage +1% for every 1% of health you are missing, but all healing is halved.
epic
QuickeningQuickening
Blood in the air. Each kill makes you faster, stacking up to 10. Every hit you take costs 4 stacks.
epic
RampageRampage
Feeding frenzy. Each kill makes the orb 5% bigger and 4% stronger, up to 10. Shrinks back between kills.
epic
Vampire OrbVampireOrb
Insatiable hunger. Life Steal heals +1 extra HP per kill per stack.
epic
stacks (up to 2)
ExsanguinateExsanguinate
Drain them. Bleed stacks bleed separately -- each deals its own tick, up to 5 at once -- and every direct hit adds a stack.
legendary

Build names

Leading with Blood: Blood Juggernaut, Blood Marksman, Blood Pyromancer, Blood Glacier, Blood Tempest, Blood Walker, Blood Prism, Blood Packmaster, Blood Sentinel, Blood Virtuoso, Blood Gambler; alone, a Blood Adept.

Blood as the runner-up: Kinetic Reaper, Deadeye Reaper, Blazing Reaper, Frost Reaper, Storm Reaper, Void Reaper, Arcane Reaper, Feral Reaper, Iron Reaper, Rhythm Reaper, Wild Reaper.

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