Void
Gravity, time, pulses, and stepping through space.
Starting with Void
Pick Void on the circle before a run and the run starts with one of these 4, at random — Void's weakest cards that a fresh run can be dealt.
See choosing a family .
Invisible tether. Orb slowly drifts back toward you when idle.
Pocketed. If the orb is within 2 m when you blink, it comes with you.
Heavy space. Blinking slows everything within 2 m of where you left and where you land by 40% for 1.5s.
Swap. Blink while holding recall to trade places with the orb. Once every 6s.
Traits
Hold 3, 4 and 7 different Void cards for its three tiers. See how traits work .
3 · 4 · 7
3
I Wake
Blinking tugs enemies within 2 m of where you left 1 m inward.
4
II Undertow
An orb at rest slowly pulls enemies within 3 m toward it.
7
Capstone Collapse Point
Your blink leaves a rift where you started. Blink back to it before it fades and everything within 5 m collapses into it for 200% orb damage.
Shop boosts
Bought on Void's panel in the Essence Shop , which shows your two most prominent families.
Boost Effect
I Gravity Snap A recalled orb hauls every enemy it passes along behind it.
II Phase Step Blink recharges 1 second sooner.
III Grasping Dark Void damage slows enemies by 40% for 1 second.
Cards
All 15 Void cards, rarest last. Each one you own makes the others likelier to be dealt.
Invisible tether. Orb slowly drifts back toward you when idle.
Pocketed. If the orb is within 2 m when you blink, it comes with you.
Heavy space. Blinking slows everything within 2 m of where you left and where you land by 40% for 1.5s.
Swap. Blink while holding recall to trade places with the orb. Once every 6s.
Collapse. An enemy killed by void damage leaves a rift that pulls everything within 2 m toward it for 1s.
Cut through the veil. Enemies you pass through mid-blink take 25 damage. Grows with the waves.
Time distortion. A fast-moving orb crawls nearby enemies to 30% speed and bleeds them while they are stuck. Grows with the waves.
Soul explosion. Each kill bursts into a wide void ring dealing 18 damage. Grows with the waves.
Nothing escapes. Your Black Hole also drags enemy shots into itself and swallows them.
Torn space. Blinking detonates for 30 damage at both the place you left and the place you arrive. Grows with the waves.
Gone again. Killing an enemy within 1.5s of blinking refunds the blink.
Rhythmic void energy. Orb releases a damage ring every 1.2s. Grows with the waves.
Expanding void. Pulse ring radius +0.4 m on each release.
Faster pulsing. Void ring fires 0.2s sooner each stack.
Event horizon. The orb drags everything within 3 m into itself and grinds what it catches. Each stack widens the pull by 1.1 m. The grind grows with the waves.
Nothing matches the current filters.
Build names
Leading with Void: Void Juggernaut, Void Marksman, Void Pyromancer, Void Glacier, Void Tempest, Void Prism, Void Reaper, Void Packmaster, Void Sentinel, Void Virtuoso, Void Gambler; alone, a Void Adept .
Void as the runner-up: Kinetic Walker, Deadeye Walker, Blazing Walker, Frost Walker, Storm Walker, Arcane Walker, Blood Walker, Feral Walker, Iron Walker, Rhythm Walker, Wild Walker.
← Storm
All families
Arcane →
Generated by Tools/wiki/build.mjs from the game's own definition tables. Every
number on this page is dumped out of the source — nothing here is typed by hand twice.
The game's repository is private; this site is published from a separate public one.
This site on GitHub ·
Wiki home