Ricochet Ritualwiki

Void

Gravity, time, pulses, and stepping through space.

Starting with Void

Pick Void on the circle before a run and the run starts with one of these 4, at random — Void's weakest cards that a fresh run can be dealt. See choosing a family.

Magnetic GripMagneticGrip
Invisible tether. Orb slowly drifts back toward you when idle.
uncommon
PocketPocket
Pocketed. If the orb is within 2 m when you blink, it comes with you.
uncommon
Void DragVoidDrag
Heavy space. Blinking slows everything within 2 m of where you left and where you land by 40% for 1.5s.
uncommon
WormholeWormhole
Swap. Blink while holding recall to trade places with the orb. Once every 6s.
uncommon

Traits

Hold 3, 4 and 7 different Void cards for its three tiers. See how traits work.

Void

3 · 4 · 7
  1. 3
    IWake
    Blinking tugs enemies within 2 m of where you left 1 m inward.
  2. 4
    IIUndertow
    An orb at rest slowly pulls enemies within 3 m toward it.
  3. 7
    CapstoneCollapse Point
    Your blink leaves a rift where you started. Blink back to it before it fades and everything within 5 m collapses into it for 200% orb damage.

Shop boosts

Bought on Void's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
IGravity SnapA recalled orb hauls every enemy it passes along behind it.
IIPhase StepBlink recharges 1 second sooner.
IIIGrasping DarkVoid damage slows enemies by 40% for 1 second.

Cards

All 15 Void cards, rarest last. Each one you own makes the others likelier to be dealt.

Magnetic GripMagneticGrip
Invisible tether. Orb slowly drifts back toward you when idle.
uncommon
PocketPocket
Pocketed. If the orb is within 2 m when you blink, it comes with you.
uncommon
Void DragVoidDrag
Heavy space. Blinking slows everything within 2 m of where you left and where you land by 40% for 1.5s.
uncommon
WormholeWormhole
Swap. Blink while holding recall to trade places with the orb. Once every 6s.
uncommon
ImplodeImplode
Collapse. An enemy killed by void damage leaves a rift that pulls everything within 2 m toward it for 1s.
rare
Rift StepRiftStep
Cut through the veil. Enemies you pass through mid-blink take 25 damage. Grows with the waves.
rare
Temporal RiftTemporalRift
Time distortion. A fast-moving orb crawls nearby enemies to 30% speed and bleeds them while they are stuck. Grows with the waves.
rare
Death NovaDeathNova
Soul explosion. Each kill bursts into a wide void ring dealing 18 damage. Grows with the waves.
epic
Event HorizonEventHorizon
Nothing escapes. Your Black Hole also drags enemy shots into itself and swallows them.
epic
RuptureRupture
Torn space. Blinking detonates for 30 damage at both the place you left and the place you arrive. Grows with the waves.
epic
ShadowstepShadowstep
Gone again. Killing an enemy within 1.5s of blinking refunds the blink.
epic
Void PulseVoidPulse
Rhythmic void energy. Orb releases a damage ring every 1.2s. Grows with the waves.
epic
Void ReachVoidRange
Expanding void. Pulse ring radius +0.4 m on each release.
epic
stacks (up to 4)
Void TempoVoidFrequency
Faster pulsing. Void ring fires 0.2s sooner each stack.
epic
stacks (up to 3)
Black HoleBlackHoleCore
Event horizon. The orb drags everything within 3 m into itself and grinds what it catches. Each stack widens the pull by 1.1 m. The grind grows with the waves.
legendary
stacks (up to 3)

Build names

Leading with Void: Void Juggernaut, Void Marksman, Void Pyromancer, Void Glacier, Void Tempest, Void Prism, Void Reaper, Void Packmaster, Void Sentinel, Void Virtuoso, Void Gambler; alone, a Void Adept.

Void as the runner-up: Kinetic Walker, Deadeye Walker, Blazing Walker, Frost Walker, Storm Walker, Arcane Walker, Blood Walker, Feral Walker, Iron Walker, Rhythm Walker, Wild Walker.

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