Ricochet Ritualwiki

Guardian

Health, armour, shields and retaliation.

Starting with Guardian

Pick Guardian on the circle before a run and the run starts with this card — Guardian's weakest card that a fresh run can be dealt. See choosing a family.

VitalityWizardHealth
Fortify your body. Max HP +10, healed immediately.
common
stacks (up to 10)

Traits

Hold 3, 5 and 7 different Guardian cards for its three tiers. See how traits work.

Guardian

3 · 5 · 7
  1. 3
    ISmall Shield
    A 15-point shield that comes back after 4s without being hit.
  2. 5
    IIBulwark
    A hit your Ward or Spinning Guard stops stuns the attacker for 0.5s.
  3. 7
    CapstoneReckoning
    Taking damage sets off a 4 m nova for 200% orb damage that stuns for 1s. Once every 5s.

Shop boosts

Bought on Guardian's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
IHaleEvery max-health card you own gives 10 more max health.
IISpinning GuardA small shield slowly circles you, covering a tenth of the way round. Shots and blows that meet it are stopped.
IIISteadfastYour shield holds up to 15 more.

Cards

All 16 Guardian cards, rarest last. Each one you own makes the others likelier to be dealt.

VitalityWizardHealth
Fortify your body. Max HP +10, healed immediately.
common
stacks (up to 10)
Iron SkinIronSkin
Hardened body. Invincibility frames after being hit +0.06s.
uncommon
stacks (up to 3)
Safe HandsSafeHands
Practised hands. Catching the orb makes you invulnerable for 0.6 seconds.
uncommon
AegisAegis
Guarded. Your orb swats enemy projectiles out of the air, even at a standstill.
rare
Kinetic PlatingKineticPlating
Force into armour. Every 8 orb hits you land build 8 points of shield.
rare
OverflowOverflow
Nothing wasted. Half of any healing above full HP becomes a shield instead of vanishing.
rare
RegrowthRegrowth
Slow mending. Recover 1 HP every 2.5 seconds, always, even mid-fight.
rare
RetributionRetribution
Pain returned. Each hit you take stores a charge (up to 3); your next throw deals +40% per charge to the first enemy it hits.
rare
Second HeartSecondHeart
A second heart, beating out of time. Max HP +40, healed immediately.
rare
stacks (up to 3)
ThornmailThornmail
Spite. Anything that lands a hit on you takes 22 damage and is thrown off. Grows with the waves.
rare
BastionBastion
Hold the line. After standing still for half a second, you take 40% less damage until you move.
epic
Last StandLastStand
Cornered. Below 30% health you take 35% less damage and deal 30% more.
epic
RampartRampart
Shield bash. Every 8 seconds, your next throw also sends out a shockwave that hurls nearby enemies back and stuns them for 1 second.
epic
StoneskinStoneskin
Skin like the old rocks. All damage you take is reduced by 20%.
epic
WardWard
A shell of old magic. Absorbs one hit completely, then rebuilds itself over 25 seconds.
epic
Second WindSecondWind
Refuse to fall. A killing blow instead puts you back on 30 HP, untouchable for 3 seconds, and blasts the field. Recharges every 3 waves. The blast grows with the waves.
legendary

Build names

Leading with Guardian: Iron Juggernaut, Iron Marksman, Iron Pyromancer, Iron Glacier, Iron Tempest, Iron Walker, Iron Prism, Iron Reaper, Iron Packmaster, Iron Virtuoso, Iron Gambler; alone, a Iron Adept.

Guardian as the runner-up: Kinetic Sentinel, Deadeye Sentinel, Blazing Sentinel, Frost Sentinel, Storm Sentinel, Void Sentinel, Arcane Sentinel, Blood Sentinel, Feral Sentinel, Rhythm Sentinel, Wild Sentinel.

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