Guardian
Health, armour, shields and retaliation.
Starting with Guardian
Pick Guardian on the circle before a run and the run starts with this card — Guardian's weakest card that a fresh run can be dealt.
See choosing a family .
Fortify your body. Max HP +10, healed immediately.
Traits
Hold 3, 5 and 7 different Guardian cards for its three tiers. See how traits work .
3 · 5 · 7
3
I Small Shield
A 15-point shield that comes back after 4s without being hit.
5
II Bulwark
A hit your Ward or Spinning Guard stops stuns the attacker for 0.5s.
7
Capstone Reckoning
Taking damage sets off a 4 m nova for 200% orb damage that stuns for 1s. Once every 5s.
Shop boosts
Bought on Guardian's panel in the Essence Shop , which shows your two most prominent families.
Boost Effect
I Hale Every max-health card you own gives 10 more max health.
II Spinning Guard A small shield slowly circles you, covering a tenth of the way round. Shots and blows that meet it are stopped.
III Steadfast Your shield holds up to 15 more.
Cards
All 16 Guardian cards, rarest last. Each one you own makes the others likelier to be dealt.
Fortify your body. Max HP +10, healed immediately.
Hardened body. Invincibility frames after being hit +0.06s.
Practised hands. Catching the orb makes you invulnerable for 0.6 seconds.
Guarded. Your orb swats enemy projectiles out of the air, even at a standstill.
Force into armour. Every 8 orb hits you land build 8 points of shield.
Nothing wasted. Half of any healing above full HP becomes a shield instead of vanishing.
Slow mending. Recover 1 HP every 2.5 seconds, always, even mid-fight.
Pain returned. Each hit you take stores a charge (up to 3); your next throw deals +40% per charge to the first enemy it hits.
A second heart, beating out of time. Max HP +40, healed immediately.
Spite. Anything that lands a hit on you takes 22 damage and is thrown off. Grows with the waves.
Hold the line. After standing still for half a second, you take 40% less damage until you move.
Cornered. Below 30% health you take 35% less damage and deal 30% more.
Shield bash. Every 8 seconds, your next throw also sends out a shockwave that hurls nearby enemies back and stuns them for 1 second.
Skin like the old rocks. All damage you take is reduced by 20%.
A shell of old magic. Absorbs one hit completely, then rebuilds itself over 25 seconds.
Refuse to fall. A killing blow instead puts you back on 30 HP, untouchable for 3 seconds, and blasts the field. Recharges every 3 waves. The blast grows with the waves.
Nothing matches the current filters.
Build names
Leading with Guardian: Iron Juggernaut, Iron Marksman, Iron Pyromancer, Iron Glacier, Iron Tempest, Iron Walker, Iron Prism, Iron Reaper, Iron Packmaster, Iron Virtuoso, Iron Gambler; alone, a Iron Adept .
Guardian as the runner-up: Kinetic Sentinel, Deadeye Sentinel, Blazing Sentinel, Frost Sentinel, Storm Sentinel, Void Sentinel, Arcane Sentinel, Blood Sentinel, Feral Sentinel, Rhythm Sentinel, Wild Sentinel.
← Beast
All families
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