Ricochet Ritualwiki

Arcane

Echoes and copies: mirror shards, phantoms, links.

Starting with Arcane

Pick Arcane on the circle before a run and the run starts with one of these 2, at random — Arcane's weakest cards that a fresh run can be dealt. See choosing a family.

GlintGlint
Splinter. 10% of direct hits throw off a shard that strikes the nearest other enemy for 25% of the hit.
uncommon
ImprintImprint
Left behind. Each throw leaves a copy of the orb where you threw it for 2s, and anything that walks into it takes 30% of a hit.
uncommon

Traits

Hold 3, 5 and 7 different Arcane cards for its three tiers. See how traits work.

Arcane

3 · 5 · 7
  1. 3
    IResonant Copies
    Arcane cards (echoes, copies and shards) deal 15% more damage.
  2. 5
    IIPhantom
    When the orb kills, a phantom of it leaps from the body to the nearest enemy for 40% of the hit.
  3. 7
    CapstonePlayback
    A ghost orb follows your orb's path 5s behind it, passing through enemies for half damage.

Shop boosts

Bought on Arcane's panel in the Essence Shop, which shows your two most prominent families.

BoostEffect
IMirror PolishArcane cards deal +15% damage.
IIEchoDirect hits have a 10% chance to echo, striking every other enemy within 2 m for the same damage.
IIIDouble TakeDirect hits have a 10% chance to land twice.

Cards

All 15 Arcane cards, rarest last. Each one you own makes the others likelier to be dealt.

GlintGlint
Splinter. 10% of direct hits throw off a shard that strikes the nearest other enemy for 25% of the hit.
uncommon
ImprintImprint
Left behind. Each throw leaves a copy of the orb where you threw it for 2s, and anything that walks into it takes 30% of a hit.
uncommon
ResidueResidue
Lingering magic. Copies, shards and fragments slow what they hit by 25% for 1s.
uncommon
FractureFracture
Spalling. Wall bounces shed two cutting shards that fly off and carve anything they meet.
rare
Mirror BallOrbitMode
A shard circles you forever, striking anything it sweeps through. Weaker than your orb, but never stops.
rare
SpellboundSpellbound
Marked by magic. Anything a copy, shard or fragment hits takes 15% more damage from your orb for 3s.
rare
Wide OrbitOrbitRange
Wider circle. Mirror Ball radius +0.6 m, covers more ground.
rare
stacks (up to 4)
Cursed GlassCursedGlass
Shards of spite. Enemy kills shatter into 3 homing fragments each dealing 8 damage. Grows with the waves.
epic
Extra OrbiterOrbitOrbs
More firepower. Another shard joins the ring.
epic
stacks (up to 3)
Faster OrbitOrbitSpeed
Dizzying spin. Mirror Ball rotation speed increases.
epic
stacks (up to 4)
Phantom CopiesPhantomCopies
Mirror images. Two ghost orbs flank and mimic the main orb's path.
epic
ResonanceResonance
Two notes, one chord. When both orbs strike the same enemy within 2s, the pair detonates for heavy damage. Grows with the waves.
epic
needs Twin Orbs
Split ShotSplitShot
Twin trajectory. Every throw splits in two; each half deals 75% damage, and they merge back when you catch or recall the orb.
epic
Hall of MirrorsHallOfMirrors
Every copy is real. Ghost orbs, split halves, Mirror Ball shards, imprints, fragments and Glint shards deal double damage, and Glint goes off on every direct hit.
legendary

Build names

Leading with Arcane: Arcane Juggernaut, Arcane Marksman, Arcane Pyromancer, Arcane Glacier, Arcane Tempest, Arcane Walker, Arcane Reaper, Arcane Packmaster, Arcane Sentinel, Arcane Virtuoso, Arcane Gambler; alone, a Arcane Adept.

Arcane as the runner-up: Kinetic Prism, Deadeye Prism, Blazing Prism, Frost Prism, Storm Prism, Void Prism, Blood Prism, Feral Prism, Iron Prism, Rhythm Prism, Wild Prism.

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